6/1/2023 0 Comments Reflect studioLike a Dragon: Ishin! is more focused on weapons compared to the frantic fisticuffs of previous Yakuza titles. We really cranked it up a notch there are a lot of new Troopers from previous games and even some special guests like Kenny Omega, Rahul Kohli, Nyanners and more! We hope you call upon these Ryu Ga Gotoku fans to support you in battle with their outrageous abilities. In the original, this feature was limited to certain areas, but this time around, players can utilize Trooper Skills anywhere in the main story once the feature is introduced. One of the highest points of positive reception was the Trooper Cards, powerful skills or temporary power-ups that the player can activate real-time. ![]() Sakamoto: One of our biggest changes to combat was enabling Trooper Cards and their Trooper Skills. Given that this is a remake, are there any new gameplay features or other additions to the original game that the team wanted to include? ![]() Sakamoto: I’m actually just happy seeing all of the characters traverse time to come together! We started with studio director Masayoshi Yokoyama’s idea of “What if Sakamoto Ryoma, a man of mystery, actually used an alias to enter the Shinsengumi?” Everything came together from there and we applied Ryu Ga Gotoku flair.Īre there any characters that you feel excited to revisit in Like a Dragon: Ishin!? We thought quite a bit about how we could apply our signature RGG style of narrative storytelling, humor, and tone to a historical setting. We needed to consider: How do we make these concepts new and interesting? Historical accuracy on its own is not enough. Sakamoto: The way we see it, there have already been many games set in the Bakumatsu time period with Sakamoto Ryoma, who is a prominent figure of that era. Can you explain how the team adapts that history while still providing the style and flair fans expect from the Like a Dragon games? Like a Dragon: Ishin! is rooted in real Japanese history, like the story of Sakamoto Ryoma and the Shinsengumi. Two of our most popular games, Yakuza 0 and Yakuza: Like a Dragon were released after the original Ishin, so the cast has been updated to reflect an all-star cast of fan favorites from newer games. In Ishin, characters from the core series appear as cameos. The entire game has been re-tooled and polished for modern platforms, plus the cast has undergone some generational changes. Sakamoto: This Ishin is the definitive version to play. Domestically, Ishin is one of our highest-rated titles, and we wanted worldwide fans to experience it as well, on every modern platform.Ĭould you tell us how the studio is making Like a Dragon: Ishin! feel like a unique experience, while also proving something familiar to existing Like a Dragon fans? Sakamoto: The primary goal with Ishin is one in the same as all of our products: to release a fun, high-quality experience for players. What was the team's primary goal in developing Like a Dragon: Ishin!? The support shown from both sides lead us to begin development. ![]() Although it might seem like a difficult title to localize given its deep ties to Japanese history, SEGA’s localization raised their voice that they could take on the challenge. The secondary reason was the confidence expressed in SEGA’s localization team. Ryu Ga Gotoku Studio Chief Producer and Like a Dragon series Chief Producer Hiroyuki Sakamoto: The main reason was actually the Western community We’d been receiving a lot of requests from Western fans that knew about the title to localize Ishin for quite some time. What made the team at Ryu Ga Gotoku Studio decide that now was the right time for a remake? Like a Dragon: Ishin! is a remake of Ryu Ga Gotoku Ishin, a game released on PlayStation 3 and PlayStation 4 in 2014.
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